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NobodyWho

● Identity checked

On-device AI inference bindings · Official-source review 2026-10-09

NobodyWho is a Rust-based local inference engine with bindings for Python, Kotlin, Swift, React Native, Flutter and Godot. It combines GGUF language models, structured tool calling and local speech/vision capabilities for application developers.

Updated 2026-10-09View sources
Official website
Category
On-device AI inference bindings
Free access
EUPL-1.2 open source with no per-token engine fee; hardware, model licenses and distribution obligations remain separate.
API access
Language bindings and experimental local OpenAI-compatible /v1/models and /v1/chat/completions server are documented.

Is NobodyWho right for you?

A good fit for

Relevant to developers embedding model capabilities on supported desktop or mobile devices.

Before you choose

Desktop supports 64-bit Linux/macOS/Windows, with Windows x86_64 only; web export and Windows ARM64 are not yet supported. Godot has no iOS export. Free RAM guidance is roughly 1.5–2× model size; mobile needs approximately twice model size beyond system reserves. Uses one GPU, falling back to CPU layers. EUPL distribution of modified engine requires source disclosure; confirm license interpretation for your use. Model compatibility and speech quality were not tested.

Workflow and handoff

Select a small appropriately licensed model, run a fixture query in the intended binding and measure RAM and tool-schema behavior before embedding it.

Pricing and practical limits

Desktop supports 64-bit Linux/macOS/Windows, with Windows x86_64 only; web export and Windows ARM64 are not yet supported. Godot has no iOS export. Free RAM guidance is roughly 1.5–2× model size; mobile needs approximately twice model size beyond system reserves. Uses one GPU, falling back to CPU layers. EUPL distribution of modified engine requires source disclosure; confirm license interpretation for your use. Model compatibility and speech quality were not tested.

Review method

Official product evidence reviewed on 2026-10-09; product artwork inspected visually. No hands-on vendor application test was performed. Application performance, security claims and plan enforcement were not independently tested.

What it can do

Features & capabilities

Unknown is different from unavailable. Each fact carries its own evidence.

CapabilityValueEvidenceChecked
Product workflowNobodyWho is a Rust-based local inference engine with bindings for Python, Kotlin, Swift, React Native, Flutter and Godot. It combines GGUF language models, structured tool calling and local speech/vision capabilities for application developers.Facts sourced2026-10-09
Pricing and restrictionsDesktop supports 64-bit Linux/macOS/Windows, with Windows x86_64 only; web export and Windows ARM64 are not yet supported. Godot has no iOS export. Free RAM guidance is roughly 1.5–2× model size; mobile needs approximately twice model size beyond system reserves. Uses one GPU, falling back to CPU layers. EUPL distribution of modified engine requires source disclosure; confirm license interpretation for your use. Model compatibility and speech quality were not tested.Facts sourced2026-10-09

Understand the total cost

NobodyWho pricing & plans

Open-source engine

Free

EUPL-1.2; model/hardware requirements separate

Included scope
Native bindings; local text/speech/vision inference
Explore pricing & history

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The practical questions

Frequently asked questions

Was the application hands-on tested?

No. This listing is based on dated official-source evidence and a visual artwork check. Unconfirmed costs and restrictions are identified explicitly.

What is NobodyWho used for?

NobodyWho is a Rust-based local inference engine with bindings for Python, Kotlin, Swift, React Native, Flutter and Godot. It combines GGUF language models, structured tool calling and local speech/vision capabilities for application developers.

Does NobodyWho have a free plan?

EUPL-1.2 open source with no per-token engine fee; hardware, model licenses and distribution obligations remain separate.. This record lists ongoing free access; check the plan limits before starting.

How much does NobodyWho cost?

No paid monthly price is listed; this record treats the product as free to start. See the plan cards for entitlements, billing commitments and seat minimums.

Can I use NobodyWho through an API?

Language bindings and experimental local OpenAI-compatible /v1/models and /v1/chat/completions server are documented.. API access and subscription access may have different terms; consult the linked sources.

What should I check before choosing it?

Desktop supports 64-bit Linux/macOS/Windows, with Windows x86_64 only; web export and Windows ARM64 are not yet supported. Godot has no iOS export. Free RAM guidance is roughly 1.5–2× model size; mobile needs approximately twice model size beyond system reserves. Uses one GPU, falling back to CPU layers. EUPL distribution of modified engine requires source disclosure; confirm license interpretation for your use. Model compatibility and speech quality were not tested.

Price history

No retained pricing changes yet. A current price alone does not establish a historical trend.

How this profile is supported

Official product information

Current official product source read individually; product artwork inspected visually.

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Pricing review

Official product page reviewed for disclosed costs; unverified prices and allowances are identified in the listing.

Read original source ↗

Facts apply to the named version and check date. Send a sourced correction if something changed.