Pricing
Not listed
Official monthly price not confirmed
- API
- Not confirmed
Assistant · Vendor site 2026-10-04
Klujo is a habit-layer platform for subscription mobile apps. It adds gamified experiences and rewards inside the app to increase engagement, retention, and gameplay-driven growth without capping how much customers can scale usage.
Subscription app teams that want in-app gamification and retention mechanics rather than a standalone content writer.
Pricing is performance-based per gameplay (for example $0.97 per 1,000 gameplays) rather than a flat monthly SaaS seat fee.
Klujo embeds gamified experiences into subscription apps to drive habitual engagement, with pricing tied to gameplay volume instead of traditional monthly seats.
What it can do
Unknown is different from unavailable. Each fact carries its own evidence.
| Capability | Value | Evidence | Checked |
|---|---|---|---|
| Habit layer | Klujo describes itself as a habit layer for subscription apps with gamified marketing features. | Facts sourced | 2026-10-04 |
| Performance pricing | Pricing page lists gameplay-based bundles such as 1,000 gameplays with Klujo branding. | Facts sourced | 2026-10-04 |
| Engagement focus | Site emphasizes unlimited game experiences, rewards, and users within purchased gameplay packs. | Facts sourced | 2026-10-04 |
Understand the total cost
Pricing
Not listed
Official monthly price not confirmed
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Explore toolThe practical questions
Klujo is a habit-layer platform for subscription mobile apps. It adds gamified experiences and rewards inside the app to increase engagement, retention, and gameplay-driven growth without capping how much customers can scale usage.
Not confirmed. This record does not confirm an ongoing free plan.
A listed monthly price has not been confirmed. See the plan cards for entitlements, billing commitments and seat minimums.
Not confirmed. API access and subscription access may have different terms; consult the linked sources.
Pricing is performance-based per gameplay (for example $0.97 per 1,000 gameplays) rather than a flat monthly SaaS seat fee.
No retained pricing changes yet. A current price alone does not establish a historical trend.
Reviewed vendor source
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